April 13, 2025

AI-Powered Quake 2 Runs in Browser via Microsoft Copilot

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AI-Powered Quake 2 Runs in Browser via Microsoft Copilot

AI-Powered Gaming: Quake 2 in the Browser Thanks to Microsoft Copilot

Microsoft has released an innovative demo that allows you to play the classic game Quake 2 in your browser. The special feature: No cumbersome download or installation is required. Instead, an AI model generates the game in real-time as the player interacts with it. This technology opens up new possibilities for the future of gaming.

How Does the AI-Powered Quake 2 Work?

The demo is accessible and playable through Microsoft Copilot Labs. Control is via the WASD keys for movement and the arrow keys for changing the viewing direction. The playing time, however, is limited. After a few minutes, the game needs to be reloaded, which can take some time.

WHAMM: The Technology Behind Real-Time Gaming

Behind the demo is a new AI model called WHAMM (World and Human Action Model), the second generation of the Muse AI family. WHAMM is capable of generating more than ten frames per second, enabling a real-time representation of the game. Compared to the predecessor model, which could only generate about one frame per second, this is a significant improvement. The resolution has also been increased from 300 x 180 pixels to 640 x 360 pixels.

Efficient AI Training

Game data was required to train the AI model. Microsoft emphasizes that, thanks to optimized processes, the collection of this data by players took only about a week. In comparison, the first WHAM model required seven years of gameplay data.

Challenges and Future Prospects

Despite the progress, WHAMM still faces challenges. The consistent rendering of objects, especially enemies, is still difficult for the AI model. For example, enemies disappear as soon as the player no longer looks in their direction. The positioning of the player character can also be problematic if the player fixates on the floor or ceiling. The AI then loses its orientation and teleports the player character to a different location.

Microsoft sees great potential in WHAMM for the future of interactive media. The current limitations of the model are not seen as obstacles, but as incentives for further improvements. The team is actively exploring the possibilities that this technology offers for the development of new interactive media.

The Significance for the Gaming Industry

The ability to generate games in real-time using AI could fundamentally change the gaming industry. From dynamic game worlds that adapt to player behavior to personalized gaming experiences, the application possibilities are diverse. The Quake 2 demo in Copilot Labs offers a first glimpse into this future.

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